Top 10k strings from Gyron - Intro (1985)(Firebird Software).z80
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1 the red passage 1 instruct 1 and how the ball is also shown.% 1 and a Ball is 1 Though this tower and ball are off thetop of the Radar Map - out of its range.% 1 This is your 'lives'indicator, showing the status of your Hedroid.%O 1 This is what you seethrough the window of your hedroid.% 1 This is what it 1 This clock is 1 These are towers.% 1 These are the 1 These are Balls.%J 1 The towers sit on the walls on either side of the trenches% 1 OOOGOOOGGGOOOGOGGGOGOOGOOGGGGOOGOOOO 1 OOOGOONGGGONOGOGGGOGNNGOOGGGGOOGONOO 1 OGOOOIOBBBOIOFOBOAOBOBOOO 1 Now we shall explain some of thetechniques that you might need to guide your Hedroid to the heart of the Gyron Arena.%First the basics: 1 NONNOGOONNOGFFF 1 NOGNNNNOGOONNN 1 NNNDFFDNNNNDNNNDCCCD 1 NNFNNNOOGOONOOGOONNN 1 NNFNNFNNFNNFNFF 1 NFNCCCFFNNNDNNN 1 NFJNFFNFJNFN 1 NFFFFNNNFN 1 NBBFBNNFNNBFNF 1 GGBBBBGFBBBBGFBBBBHNABBBNNAABBNNNOOO 1 First of all we 1 BThis shows a HedroidIts colour changes from one zone to another.%| 1 : Each ball has its own path 1 3Towers are indicatedon the Radar Map by these yellow symbols...% 1 3See how the tower through the window is shown on the 1 1This is the Radar Map. It shows the position of your Hedroid from above.% 1 0 They either fire along the 1 / There are balls...% 1 ( You will notice that the towers point in one of four directions.%Your Hedroid, shown above, 1 #you can see that here, there is no turning on your left, but...%, 1 #on your right there is a passage, since the indicator lies on the red band.% 1 #here you are in the middle of the trenchand...% 1 #here you are againstthe left-hand wall.%@ 1 #This indicator showsyour position on thefloor of the trench,so that...% 1 #These represent the position of your hedroid relative to...% 1 #And you can turn thecorner if you move your Hedroid to the right.% 1 "instruct" 1 which it follows relentlessly...%...and these paths may be of some complexity.%Towers fire a deadly energy 1 weapon in the direction in whichthey are facing. 1 trenches along whichthe balls and your Hedroid travel.% 1 tower's energy weapon cannot reach you because of the ball.%Towers themselves are vulnerableto laser fire, since their backsare unarmoured. 1 the qualifiers who solved Gyron Necropolis, and was intended to test their knowledge and skill and thus to determine the 1 synchronised with the movement of the balls.% 1 so that...% 1 shall explain the instruments on your control panel...%D 1 ponderously along the trenches each more than a hundred times larger than your Hedroid.%As you can see, as they move towards you along a trench, theyleave no gap large enough for you to squeeze your Hedroid past%Unlike towers, you cannot in anyway affect a ball with your 1 other sink into the trench.% 1 obviously you could neither killthe two facing towers nor pass between them...%In a simple case, this would be all there was to it. However...%...in a more complex case, the tower that you had killed would cause a pair of facing towers tospring-up to block the path to Band allow movement to the left by turning one of the blocking towers away, and making the 1 looks like when the Hedroid is badly damaged.% 1 length of a trench, or across from one side to the other.%Either way, if you are caught intheir zone of fire (shown in redabove) you are as good as dead.%Fortunately there are several ways in which you can get past them. 1 killing one may cause others to spring-up, swivel round or sink into the trench.%If you were trying to drive yourHedroid from A to B, you would first have to kill the tower covering the route, since 1 indicators, 1 indicated by this yellow symbol.%V 1 hovers in the trench and may travel forwards, right or left and may, if slowed to a halt, turn around. It is armed with alaser beam weapon.%The massive balls roll 1 covers the other's blind-spot, thus making it impossible for your Hedroid to pass between them.%Another way to get past a tower is to use a ball as cover, for tower-fire will not hit your Hedroid if there is a ball 1 between you and the tower.%Above you can see that the 1 along one of the white arrows into the narrow red blind-spot.%However, if two towers face eachother across a trench, each 1 The white arrows above indicate a narrow strip running against the wall beneath the tower whereit has a blind spot. Thus...%...it is possible to pass the tower shown above by moving 1 Radar Map...%m 1 BE WARNED! Shooting one tower may affect others, so that 1 Torus Ltd 1985%The Arena maze was designed for a play-off between the 1 ...and there are towers.